Legio Wargames

Meshike Scenario & Orders of Battle

The Scenario

 

Despite their earlier victories, the Roman morale is not as high as it might be otherwise thanks to Philips machinations. The Romans are now advancing from the north in Armenia on the Persian capital of Ctesiphon.

 

The Persian King of Kings, Shapur, has only been on the throne for 2 years and his position could become untenable if his nobles see him allowing the invaders to continue their advance. Therefore he has decided to make a stand. He is aware of the grumblings in the Roman ranks and the fact that the invading army has been reduced in numbers due to casualties and men being dropped off to garrison the newly captured cities.

 

He deploys his forces in a narrow flat plain suitable for his cavalry. The area is bounded by the Araxes river to the east and high ground to the west making it impossible for the Romans to bypass his position.

 

Advancing in column the Romans are unaware of the enemy blocking their advance. When the Vanguard crosses a ridge and they see the enemy light cavalry in front of them they begin to deploy themselves.

 

The game is played on a 6 x 4 foot table lengthwise with the Romans coming from the north (4 foot end) and the Persians deployed to the south. There is a low hill in the Persian deployment area and a low ridge running across the Roman side of the table (from east to west). Otherwise the table is flat and featureless.

Scale

Each army has about 20,000 men on a scale of 1 Heavy Infantry stand representing 500 men, 1 cavalry or light infantry stand representing 300 men.

Orders of Battle

for Comitatus Rules

The Persian army is divided into four commands:

Reserve, commanded by Shapur (General), 5 CPs

Right wing commander, 3 CPs

Left wing commander, 3 CPs

Centre commander, 3 CPs

 

The Persian player may choose up to 70 stands from the following options which he can organise into any number of units:

 

8-20 Vassal Cavalry - Heavy Horse Archers, B Grade, Average Morale

1 to 4 Royal Cavalry - Lance & Bow Cavalry, Armoured, A Grade, High Morale

3 to 8 Elite Cavalry - Lance & Bow Cavalry, A Grade, High Morale

up to 6 Cataphracts - Cataphracts, Armoured, B Grade, Average Morale

8 to 20 Persian Light Cavalry - Light Horse Archers, C Grade, Average Morale

up to 12 Tribal Nomads - Light Horse Archers, B Grade, Low Morale

4 to 12 Foot Archers - C Grade, Average Morale

up to 8 Skirmishers - C Grade, Average Morale

up to 12 Peasant Infantry - C Grade, Low Morale

 

The player may upgrade some troops as follows, however for each stand upgraded, the total number of stands allowed in the army is reduced by 1:

 

upgrade up to 2 Royal Cavalry to Exceptional Morale for Shapur's Comitatus

upgrade any or all Elite Cavalry to Armoured

upgrade any or all Cataphracts to High Morale

upgrade up to half Tribal Nomads to Average Morale

 

Objective

To block the Romans and to prevent them advancing on Ctesiphon

The Roman army is divided into four commands:

Right wing, commanded by Gordian, (General) 4 CPs

Reserve, commanded by Philip, 2 CPs

Left wing commander, 3 CPs

Centre commander, 3 CPs

 

The Roman player may choose up to 60 stands from the following options which he can organise into any number of units:

 

Praetorians - up to 4 Roman Infantry, Armoured, A Grade, High Morale

Legionaries - 8 to 16 Roman Infantry, Armoured, A Grade, Average Morale

Auxiliaries - 2 to 12 Javelinmen, B Grade, Average Morale

Veteran Auxiliaries - 2 to 8 Javelinmen, A Grade, Average Morale

any or all of the Auxiliaries may instead be Roman Infantry

Archers - 2 to 8 Archers, B Grade, Average Morale

Lanciarii - up to 8 Skirmishers, A Grade, High Morale

all or none of the Lanciarii may instead be Javelinmen

Goths - 2 to 4 Shock Cavalry, B Grade, High Morale

Equites Singulares - up to 2 Heavy Javelin Cavalry, A Grade, Exceptional Morale

Heavy Cavalry - 4 to 8 Heavy Javelin Cavalry, A Grade, Average Morale

Light Cavalry - 2 to 4 Light Javelin Cavalry, B Grade, Average Morale

Light Cavalry - up to 4 Light Horse Archers, B Grade, Average Morale

 

The player may upgrade some  troops as follows, however for each stand upgraded, the total number of stands allowed in the army is reduced by 1:

 

upgrade up to 3 Heavy Cavalry to High Morale if forming a leader's Comitatus

upgrade up to 4 ordinary Auxiliaries to Veteran, A Grade

upgrade up to 4 Light Cavalry to A Grade

upgrade any or all Veteran Auxiliaries to Armoured

 

Objective:

To drive the Persians from the field so that they can continue their advance on Ctesiphon

The Game