Comitatus is a complete set of wargames rules designed to simulate warfare in Europe and the Mediterranean from about AD 250 to 1100. They have been primarily designed with Barbarian Migrations period in mind but the scope of the rules covers Dark Age warfare through to the period of the First Crusade.
You get a tried and tested set of rules whose ground-breaking antecedents go back to the first edition published back in 1990. They have since been updated and extended to cover the period from the late Roman Empire through to the First Crusade and ‘El Cid’.
Unlike many ‘Dark Age’ rules Comitatus is designed for full scale battles not skirmishes. Adrianople, Hastings, Manzikert, and Dorylaeum can all be easily re-created on the table-top.
“It's clearly and beautifully illustrated with a mix of diagrams, examples and tabletop action. The games I had with the original set were fun, fast and plausible. It's not just for aficionados of the period but good for newcomers too! It's an excellent set of battle rules with a proven system by a respected and knowledgeable author.”
“It's worth it for the cover art alone! Thank you for your years of accessible scholarship on a fascinating period of history and congratulations on the publication of Comitatus.”
"The design, layout and general presentation is as good and as professional as the best wargaming output I've ever seen and better than most. I think it is clearly and sensibly laid out and the text and examples are clear."
Questions or Queries: Contact my by email
or phone 07725 041525 (UK)
+44 7725 041525 (International)
This will take you to a Paypal link. Once I have been notified of the purchase I will invite you to join a Dropbox folder from where you can access the full rules.
Hard copies are now sold out but the fully illustrated PDF is still available
"Simon (the designer) started his design approach by considering how ancient battles were described by the ancients, rather than worrying initially about weapons, ranges, and the usual minutiae of Ancients rulesets. It will be interesting to see how the wargaming community judges the results.
One of the interesting features of the design is the emphasis on leaders, which usually come "embedded" in a comitatus (bodyguard) unit (which, for a major leader, can consist of multiple elements). Leaders can inspire, rally, direct fire, and motivate troops; and can challenge other leaders or seek them out in melee. There are even rules for how the comitatus behaves when its leader is slain.
There are a lot of innovative concepts here."
I have made a number of revisions to the orginal rules, most signifcantly replacing the addition and subtraction of 'factors' in combat by dice. This greatly speeds up play and reduces calculations.
The revisions are used with the orginal rules and do not change the feel of the game.
They may be downloaded for free below.