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By smacdowall, Aug 13 2018 11:33AM

It has almost been a year since I played the German commander in day one of an Operation Seelöwe game which I reported on here: The Battle of Folkestone July 1940. The end of this game saw the Germans establishing a salient around Hythe and Folkestone after suffering heavy casualties.



Folkestone in German hands
Folkestone in German hands

After a number of strategic moves conducted by email, we picked up the action a few days ago, moving the game on to day three. The situation at the end of day 2 looked pretty bleak for us Germans. The Royal Navy had made a mess of our attempts to reinforce and resupply by sea and despite the Luftwaffe’s best efforts to establish air superiority we did not have control of the skies. Low on ammunition and thin on the ground the temptation was to hold on to what we had and await reinforcements. The British, however, would be able to reinforce far more quickly than we could so I decided that my only option was to try to expand the salient and position my troops to eventually take Dover and its vital docks.


The German plan
The German plan

I knew I did not have the strength to take Dover so I gave orders for my best units to move east from Folkestone to cut the road and rail links into the town in the hope that I could isolate it. Having beaten off a counter attack on Hawkinge airfield and receiving intelligence that the enemy had ‘shot their bolt’ in that sector, I also decided to expand the salient to the north so as to be in a better position to protect that important airfield. I would leave just enough troops to hold the western edge of the salient, especially Lyminge airfield and the port of Hythe. I suspected we would have to face a British counter-attack and so I ordered my commanders to take up defensive positions as soon as they ran into any serious resistance.


The British plan
The British plan

The British did indeed counterattack and did so in more strength that I had feared. Our attempt to expand the salient turned into a defence of our vital points: the airfields of Hawkinge and Lyminge, and the ports of Hythe and Folkestone. We beat off an attack on Hawkinge with relative ease thanks to the quality of our troops aided by an effective Stuka bombing run.


The German defence of Hawkinge airfield
The German defence of Hawkinge airfield

In the west the British attacked both Lyminge airfield and the approach to Hythe in divisional strength. I judged that with three battalions in good defensive positions and a regiment of Fallschirmjäger in reserve I had just enough men to hold without diverting any troops from the east. It was touch and go. We managed to hang on by the skin of our teeth but it took all the remaining ammunition of our supporting artillery and our last remaining bombing runs to do it.


The Battle for Aldington
The Battle for Aldington

On the approach to Hythe the 2nd Battalion, 21st Infantry was reduced to only one platoon but they passed all morale tests and hung on in the village of Adlington while the Fallschirmjäger flanked the enemy that bypassed them. The RAF intervened but fortunately their air sorties were far less effective than ours. A few reinforcements arrived by sea at Hythe. This was just enough to ensure we could hold the western flank.


The British attack in the centre
The British attack in the centre

We had barely time to congratulate ourselves for the successful defence of Hawkinge airfield when the British launched a major attack from the north aiming for Folkestone town. We had very few troops in this sector, our artillery was low on ammunition and we had no air sorties left. Therefore we had to redirect troops from the east, including our only Panzer battalion to deal with this attack. The fighting was fierce and we inflicted heavy losses on the enemy but at a terrible cost including the complete destruction of our armoured reserve.



The Germans shift troops from the east to the centre
The Germans shift troops from the east to the centre


The massive British attack from Dover
The massive British attack from Dover

At this point the British launched an attack from Dover in overwhelming strength — both armour and infantry. Our eastern flank was only thinly held, we were out of artillery ammunition, had no tanks left and no more air support. It had been very hard fought and our heavily outnumbered troops had acquitted themselves incredibly well. With the enemy in a position to dominate Folkestone Docks there was no longer any hope of significant reinforcements and therefore Operation Seelöwe had failed.



The table overview
The table overview

Although we lost it was a great game and a very hard fought one. As in the previous game we used 6mm miniatures with Spearhead rules. The rules worked very well for an operational game of this magnitude. They were easy to pick up by novices with the aid of some judicious umpiring.





By smacdowall, Aug 7 2018 06:00PM

Painting has taken a bit of a back seat over the past few months as the warm sunny weather has been keeping me outside. For the first time in ages I have picked up my paint brushes with the intent of finishing off some Marlburian dismounted dragoons that have been sitting idly on my painting table for some months.


At the outset of the War of Spanish Succession dragoons were still primarily mounted infantry. Horses, often poor nags, were used for mobility but the men would dismount to fight. French dragoons continued to operate this way for most of the war, their great value being internal security, foraging, scouting and briefly holding strong points ahead or on the flanks of the main army. As the war progressed many Allied dragoons increasingly became second class cavalry — paid less and riding smaller, less well trained mounts than troopers of horse. By the end of the war dragoon regiments in some nations (Denmark for example) had been converted into proper regiments of horse. Britain went the other direction. Regiments of horse were re-designated as dragoons as a cost saving measure as dragoons were paid less than horse.


Austian dragoons in action against the French
Austian dragoons in action against the French

Although most Allied dragoon regiments operated as second rate cavalry in the major battles of the War of Spanish Succession, there were occasions in the early years when they dismounted. Dismounted Imperial dragoons at Friedlingen (1702) supported battalions of converged grenadiers to attack the French in the hills of the Black Forest. At Schellenberg (1703) the North British Dragoons (later the Scots Greys) dismounted to support an attack up the steep hillside. Some allied dragoons also dismounted at Blenheim (1704).


Dismounted French dragoons (red coats) supporting Swiss foot
Dismounted French dragoons (red coats) supporting Swiss foot

I have dismounted figures and horse-holders for all my French dragoon regiments and I thought it about time I did the same for some of my British and Imperialists. Finding suitable miniatures is a bit tricky as not many manufacturers make dismounted dragoon figures wearing tricorns suitable for the allied units I wished to represent. I eventually settled on Blue Moon Miniatures who have a set of tricorn-wearing dismounted dragoons in their Great Northern War range.


These new recruits to my army will probably be enough to provide the allied dismounted dragoons I may need for future engagements. The British can also serve as Dutch as Dutch dragoons all wore red coats. The blue and grey-coated Imperialists could also double as Prussians and other Germans.


Dismounted British Dragoons
Dismounted British Dragoons


Guidon of the North British Dragoons (Scots Greys)
Guidon of the North British Dragoons (Scots Greys)


Imperial Bayreuth (blue) and Swabian Hoenzollern (grey) Dragoons
Imperial Bayreuth (blue) and Swabian Hoenzollern (grey) Dragoons



By smacdowall, Sep 18 2017 06:45PM

My historical wargames interests are set firmly in the time before firearms become effective.

Some time ago I dabbled for a bit with Cold War micro-armour but the last WWII game I fought was decades ago.


It was on my childhood bedroom floor with unpainted Airfix HO 8th Army and Africa Korps — the original 1960s sets.


Shortly after watching the film Dunkirk, I was inspired to break the mould by an invitation to play the German commander in a 'what if' Operation Seelöwe game. The scenario imagined a German landing on the beaches of southeastern England on 14 July 1940. The British would have been licking their wounds after Dunkirk while the Germans would have been feeling the wind behind their sails.


I was given a rough map with even rougher intelligence. From this I had to select 4 beach squares, on each of which I could land an infantry regiment of 3 battalions, which would arrive in three waves. I also had two parachute regiments and could select three adjacent squares for each of the regiment’s battalions to land. Following on from my decisions and those of the British commander, a tactical game would be played to see what happened next.


I decided to concentrate my attack on Folkestone with a diversionary attack on Deal. The blue circles A-D were the beaches I selected and the maroon circles 1-6 were the parachute landings. Hythe and Deal had small harbours which would allow me to land infantry reinforcements while Folkestone and Dover had proper ports where I could land heavier troops. If I captured the airfields of Hawkinge (maroon circle 4) or Lyminge (maroon circle 1) then I had the possibility of bringing in further reinforcements by air.


Dover had a better port than Folkestone and would allow me to bring in more reinforcements. I decided, however, not to attack there as it seemed like too hard a nut to crack. I felt that if I took Folkestone, Hythe and the two airfields then I could concentrate my forces in a relatively tight area with good opportunities for landing follow-on troops and supplies.


I allocated the vast majority of my air resources to achieve air superiority, leaving some air assets to provide cover for my landing craft and ships. I also ordered a naval bombardment of the beaches north of Dover to hopefully divert British attention there.


The view of the table from Lyminge looking south-east towards Hythe
The view of the table from Lyminge looking south-east towards Hythe

The tactical tabletop game which followed was played out in 1:300 scale on a 16 x 6 foot table covering the area from RAF Lyminge in the west to the beaches northeast of Folkestone. The rules we used were Spearhead. I had no experience of these or any other WWII rules before. I found they worked rather well. They are relatively simple and do not get bogged down into fine detail. The mechanisms are easy to remember and give enough tactical nuance to make close actions interesting while keeping the game at the grand tactical level.


The para-drops drifted a bit and did not land exactly where I had wished. Those aiming for RAF Lyminge had a bit of a hike to get to their target and by the time they reached the airfield, British infantry reinforcements were already arriving form the west.


The British defences at Hawkinge
The British defences at Hawkinge

It was easier at RAF Hawkinge and after hard fighting my paratroopers were able to overcome the defenders to take the airfield. As soon as they had they done this, the1st London Rifles arrived from the north to launch a counter-attack. After fierce fighting both sides were so worn down that the survivors dispersed leaving Hawkinge airfield unoccupied.


German paratroopers cut the rail junction above Folkestone
German paratroopers cut the rail junction above Folkestone

One of the parachute battalions from the regiment assaulting Hawkinge was tasked with cutting the rail junction above Folkestone (maroon circle 6) and then support the infantry attack on Folkestone. It took the attached engineers an inordinate amount of time to blow the rail lines (thanks to low die rolls) but when they finally did, their support of the attack on Folkestone proved invaluable.


The first wave lands between Folkstone and Sandgate
The first wave lands between Folkstone and Sandgate

The initial landings on the beaches met little initial resistance but as soon as the German infantry approached Hythe and Folkestone they ran into a determined defence which more or less wiped out the first wave of attackers in house to house fighting.


Close quarter fighting in Folkestone
Close quarter fighting in Folkestone

It was hard going and it took supporting attacks from the paratroopers before they finally managed to clear the defenders from the built up areas. An ad-hoc battalion of British sharpshooters from the nearby School of Small Arms were particularly annoying.


The first wave lands below Hythe
The first wave lands below Hythe

My troops managed to take Hythe in tact but just as Folkestone was about to fall into my hands the defending stevedores blew up the port facilities rendering it useless for landing much needed reinforcements.


British reinforcements hold up the paratroopers attacking Lyminge
British reinforcements hold up the paratroopers attacking Lyminge

I re-occupied Hawkinge airfield with infantry from the third wave but the RAF Regiment defending Lyminge grimly held on to the last man, inflicting heavy casualties on the paratroopers who finally captured it.


As daylight began to fade I started to set up defensive perimeters, anticipating a fierce counter-attack, especially from the direction of Dover. When I moved troops towards the village of West Hougham to take up a position dominating the road to Dover they came under fire from the Home Guard. They had been reinforced by British regulars who had fled Folkestone along with a heavy machine gun.


The home guard at West Hougham hold up the German advance
The home guard at West Hougham hold up the German advance

Despite repeated artillery bombardments the defenders of West Hougham kept up a withering fire on my men, taking out a 50mm anti-tank gun and several platoons of infantry. They held up my advance for 4 hours and it took paratroopers reinforced by 2 tanks to finally clear the village so I could establish my defensive perimeter.


The umpire called the game as night fell on 14 July 1940. I held two salients around Folkestone and Hythe and controlled the airfields of Hawkinge and Lyminge. My lines were stretched and I would need further reinforcements if I was to hold out against a determined British counter-attack.


We will continue the campaign some time in the future, picking up where we left off.






By smacdowall, Nov 9 2015 02:20PM

Looking for a relatively quick but interesting two-player game I thought it might be fun to do a follow-on action from the Battle of Ardes.



The Battle of Ardes a semi-historical scenario set in June 1657


This scenario would see Colonel Thomas Blague of Horringer in Suffolk, volunteering to lead a delaying force to buy time for the defeated Spanish army to make a clean break from the pursuing French. After the Duke of York's capture and the inaction of the British Royalist foot at Ardes, Colonel Blague -- a historical character who commanded the King's Own English Regiment for Charles II in exile -- is anxious to restore the reputation of British arms.


Don Juan de Austria, commanding the Spanish forces in Picardy and Flanders has been hampered in his retreat by bad weather, baggage and guns. He has reinforced Blague and has promised to send an extraction force to help Blague's men withdraw once they have succeeded in holding up the enemy sufficiently for the main Spanish force to outdistance pursuit. Blague's delaying force consists of 2 regiments of British Royalist foot, a troop of British horse, 2 companies of Spanish dragoons, 3 companies of German arquebusiers and a battery of light guns.



Commanding the French advance guard is the Comte de Schomberg who distinguished himeself at Ardes. He learns that the small village of Blancard is being held against him but his orders are to press on, sweep away the opposition and not to let the Spanish get away. He has under his command 7 battalions of foot and 12 squadrons of horse. Marshal Turenne has promised 2 companies of Gendarmes from the main battle to help in the attack.


Bad weather has reduced visibility to a mere 120 yards, the ground is sodden and the going slow. Schomberg has to deploy without being able to see any of Thomas Blague's positions. Assuming the village would be strongly held he decides to bypass it with his cavalry on the right, supported by a forlorn hope of musketeers and most of his foot on the left.



What the French did not know was that Blague had left the village unoccupied. He deployed his British troops, supported by the guns, to the left of of Blancard. Two small groups of detached musketeers held some hasty field fortifications with the Kings Own English Regiment and the Duke of York's Irish holding the gaps.



This came as no small surprise to the French who had thought that their cavalry would sweep past the village on this flank. Instead they were met by a hail of shot and had no option other than to engage Blague's men with pistols -- an exchange they inevitably got the worst of.




On the opposite flank, the majority of the French foot advanced towards the ploughed fields which turned out to be a sodden muddy mess and quite difficult going. Although he was not aware of the state of the fields until his troops got there, Schomberg had susupected that the bad weather may have turned them to a quagmire and this was the reason he deployed his cavalry on the other flank.


Trudging through the muddy fields the French foot found them to be lightly held by dismounted dragoons and mounted arquebusiers. Moving into close range the French succeeded in driving the enemy back. However by this time the Spanish extraction force, consisting of 2 companies of cuirassiers, 3 companies of arquebusiers, and a tercio of foot had begun to arrive onto the field and block further progress.



On the French right Schomberg's horse could make no headway against the British foot. He sent 3 squadrons around the flank under the command of the Marquis de Varennes but they were stopped by the British Royalist horse and after a fierce, protracted melee, Varennes was killed and the French cavalry driven off.



The only hope of a breakthrough was in the centre which Blague had left undefended. With the Gendarmes coming up in support, the valiant Schomberg personally led the Regiment Espagny (which later became Nettancourt and then Guyenne) through the village and into the attack. Their way was blocked by the Spanish tercio which had just come onto the field to help extract Blague's force. If Espagny could break through the tercio the way would be clear for the Gendarmes to follow through the attack, cut off Blague's men and continue the close pursuit.


It was a near run thing but the Spanish held their ground. There would be no French breakthrough and Blague was in position to safely withdraw most of his men having imposed sufficient delay to count as a clear victory. Casualties were relatively light on both side as Colonel Blague had taken advantage of the poor visibility and slow going to cleverly deployed his troops so that it was very hard for the French to come to grips. The only significant casualties came from the prolonged engagement bewteen the British and French horse in which the Marquis de Varennes was killed.












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