The Battle of Oudenarde (1708) was one of the first historical Marlburian battles I ever played. Because Oudenarde was an encounter battle there is a lot of manoeuvre in the opening moves and we never got very far beyond them. At that time (decades ago) we decided to try it again one day and split the game in two. We thought the initial moves, as the Allies crossed the River Scheldt to attack Eyne and various French units were fed into the fight, would make a great game in its own right. A second game could be fought later taking into account the results of the first one.
This remained a vague aspiration until recently. With one of our number having amassed a substantial 28mm War of Spanish Succession collection to supplement our extensive 15mm figures, the idea was reborn. Why not play out the opening moves in 28mm and then fight the follow-on battle in 15mm scale?
We fought out the 28mm game last week with five players and myself umpiring. The game covered the historical moves from 12 noon to 5 pm using historical starting positions but allowing the players to make their own decisions with certain limitations. These limitations were more severe for the French who had to contend with a divided command between Vendome and Burgundy and Burgundy’s historical reluctance to advance. Their problems were compounded by the fact that they had been taken off guard and their Swiss brigade was in an exposed forward position without orders.
The game was fought on a 10 x 6 foot table. The Allies had 16 battalions of foot, 28 squadrons of horse and dragoons and a battery of light guns. The French had 19 battalions of foot, 28 squadrons of horse and dragoons and a battery of medium guns. Allied battalions were 4 bases (16 figures) strong, French battalions 3 bases (12 figures). A cavalry squadron was represented by one base of 2 figures. This made for a very manageable 28 mm game and more than covered the number of troops needed for the opening moves.
The Attack on Eyne
The Allies moved quickly to attack the Swiss forward position at Eyne. The attack was conducted by Sabine’s English brigade with the Prussians moving up to the west of the village and the Allied horse extending their line even further to the west.
The Allied Foot Advance
The Swiss put up a tough fight and it took the personal intervention of Cadogan to steady the English ranks even though one of the lead Swiss battalions decided to retire rather than stand firm — this due to a test I had introduced to reflect the historical battle when only one battalion held and the other three decided to retreat.
Ranzau (bottom) and Biron (top) come to grips
Biron, commander of the French cavalry on table sent off a message to Vendome to inform him of the developing situation. He advanced cautiously against Rantzau’s Hanoverian horse near Diepebeek. He was worried about the potential disorder that the streams and reportedly boggy ground might cause him. It was Rantzau, however whose men suffered most from the terrain. As he was re-dressing his ranks the French cavalry attacked, getting the better of the engagement and wounding Rantzau. The commander of the Prussian foot brigade was also wounded as his men took fire from a battery of guns deployed to the south of Mullem.
Vendome takes command of the French Horse
At this moment Vendome arrived on the table and personally took command of Grimaldi’s brigade of 16 squadrons that Burgundy had sent south to test the Allied positions and see if the ground was suitable for cavalry. As Biron’s cavalry rallied back, Vendome advanced forward to follow up his success.
The Prussians Advance
At the same time the lead 10 squadrons of Natzmer’s Prussian cavalry were moving up to support Rantzau. Full of élan and being personally led by a Marshal of France, the French horse made short work of the Prussians, scattering them to the south.
The French Horse Breakthrough
The Scots and Irish form up to assault Heurne
The French defenders of Heurne
The Allies take Eyne and Heurne
The Allies, however, were not disheartened. By 4:30 pm the English had taken Eyne and the Scots and Irish had formed an assault column to clear Heurne.
Marlborough takes command of the Prussian cavalry
The second line of Prussian horse were well positioned to close in on the flank of Vendome’s pursuing French horse while Rantzau stopped them in front. To make sure that this could not possibly fail Marlborough himself led the Prussian charge. Then the Allies snatched defeat from the jaws of victory by rolling two ‘ones’ on the dice. Vendome’s cavalry saw off their attackers and pressed on to continue their pursuit.
The French foot advance south from Mullem
Overview of the table at the 5pm move
At 5pm (historical time) we called an end to the game. The Allied foot had been successful in clearing Eyne and Heurne and would have been in a position to attack Burgundy’s left flank had it not been for the sight of large numbers of French reinforcements coming down from the northeast.
Burgundy had sent a brigade of 6 battalions south of Mullem to block the advancing Prussian and Danish foot and and Irish brigade in French service had also moved south towards Diepenbeek.
Flushed with the joy of victory Vendome’s pursuit led him headlong into Ouwerkerk’s Dutch who were advancing in column from Oudenarde.
The wider situation as of 5pm ready for the next game
The game felt very much like a French victory, however, the outcome will not be decided until we fight out the next 10 turns (using 15mm miniatures). This will take place sometime next year.