Legio Wargames

Game Scenario

The Romans

Valens, General, 3 CPs

Comitatus: 1 unit of 2 Heavy Javelin Cavalry, A Grade, High Morale

 

Victor, Subordinate Commander, 3 CPs

Comitatus: 1 unit of 1 Heavy Javelin Cavalry, A Grade, High Morale

Equites Promoti: 1 unit of 2 Heavy Javelin Cavalry, A Grade, Average Morale

Equites Dalmatae: 1 unit of 2 Light Javelin Cavalry, B Grade, Average Morale

+ detached under Cassio and Bacurius:

Scutarii: 1 unit of 2 Heavy Javelin or Horse Archers, A Grade, Average Morale

Comites Sagittarii: 1 unit of 2 Light Horse Archers, A Grade, Average Morale

 

Sebastian, Subordinate Commander, 3 CPs

Comitatus: 1 unit of 1 Heavy Javelin Cavalry, A Grade, High Morale

Clibanarii: 1 unit of 2 Cataphracts, B Grade, Average Morale

Equites Dalmatae:1 unit of 2 Light Javelin Cavalry, B Grade, Average Morale

The Dalmatae could instead be replaced by:

Equites Armigeri: 1 unit of 2 Heavy Javelin Cavalry, B Grade, Average Morale

 

Trajan, Subordinate Commander, 2 CPs

Comitatus: 1 unit of 1 Roman Infantry, A Grade, High Morale

Lanciarii and Matiarii: 1 unit of 2 Roman Infantry, A Grade High Morale

Other Legions: 4 stands of Roman Infantry in 1 or 2 units, A Grade, Average Morale

Archers: 4 stands of Foot Archers in 1 or 2 units, A Grade, Average Morale

Other Auxilia Palatina: 4 stands of Roman Infantry in 2 units, A Grade, Average Morale

Adrianople map

SE

 

SW

NW

NE

Trajan's Command

Scutarii & Sagittarii

Sebastian's Command

Victor's Command

High Ground

The Goths

Fritigern, General, 4 CPs

Comitatus: 1 unit of 2 Shock Cavalry, B Grade, Exceptional Morale

Roman Deserters: 1 unit of 2 Roman Infantry, B Grade, Average Morale

Tervingi Warriors: 10 Shock Infantry in up to 4 units, B Grade, High Morale

Tervingi Archers: 1 unit of 2 Foot Archers, B Grade, Average Morale

Women and Infirm: any number of stands or Armed Rabble

 

Alatheus, Contingent Commander, 3 CPs

Comitatus: 1 unit of 2 Shock Cavalry, B Grade, Exceptional Morale

Greuthungi Warriors: 6 Shock Cavalry in up to 3 units, B Grade, High Morale

Greuthungi Archers: 1 unit of 2 Foot Archers, B Grade, Average Morale

 

Saphrax, Subordinate Commander, 3 CPs

Comitatus: 1 unit of 1 Lance and Bow Cavalry, B Grade, High Morale

Huns & Alans: 6 Light Horse Archers in 2 to 3 units, B Grade, Average Morale

Fritigern's command begins deployed anywhere on the high ground with the Wagon Laager to their rear. The Armed Rabble (if represented) are inside the camp and can defend it if attacked but they may not venture out.

 

Alatheus and Saphrax's commands begin the game off table. They begin to dice at the start of the first turn to see if they arrive. Each command rolls 1 normal die separately, arriving if the score is 5 or 6.  They re-roll at the start of each subsequent turn adding 1 to their chances each turn. When they come on-table they may do so at any point in the north-west quadrant (they can come in from the north, or the west, or both)

Deployment.

Victor's command is divided in two. The detachment of the Scutarii and Sagittarii are in the north-west quadrant, 1 javelin throw from the Fritigern's line and at least 1 bow shot from the western table edge. They will be beyond Victor's 'command reach' and therefore their actions will be determined by a control test.  The rest of Victor's command is deployed in the north-east quadrant at bow range from Fritigern's line.

 

Trajan's command is in column. At least 1/2 of the column (the rear half) must still be advancing north along the north-south centre line. The rest may be advancing towards the east, behind Victor's command, as shown on the map.

 

Sebastian's command is deployed in the south-west quadrant no further than 1 bow shot from the southern table edge.

 

Valens and his comitatus may be anywhere within 1 javelin throw of any part of Trajan's command.

Special Rules (applicable for Comitatus)

Any Roman units on the western half of the table get 1 DP when the first enemy cavalry appear on table. This supersedes the normal surprise rule.

 

The Roman player may not manoeuvre any of Trajan's or Valens' commands in anticipation of the enemy cavalry until they actually appear on the table.

 

If the Fritigern's command move forward to engage the Romans they will always have advanatage of ground even if on the flat part of the table. This is because in actual fact the ground continually sloped downwards towards the south

 

If the detached Roman cavalry get a 'repeat last move' on their first control test they are considered to be advancing and the Scutarii must charge the nearest Goth unit that turn.

This is how I would set up a game for Comitatus using the rough 1 figure = 100 man scale described on the previous page. I hope the descriptions of troops are generic enough that they can be applied to any other rules you may use. The game starts at the point where the Roman Scutarii and Sagittarii have become engaged with Fritigern's command while the Roman infantry are still deploying. The positions on the map are indicative rather than being exactly to scale. The wagon laager is behind the Gothic infantry and there should be woods and scrub on the flanks making it impossible for them to be outflanked by cavalry.

Tips (applicable for Comitatus)

The Roman player should consider deploying at least some of his heavy infantry in a second line behind the first. This will give him some reserves to deal with any unexpected successes or reverses. This was the normal Roman practice. The easiest way to do this would be to peal off some of the rear units in Trajan's column (no pun intended!) and move them east behind the lead units. Then all they have to do is turn to face the enemy once they are in line. Once the infantry are deployed, Victor should peal his screen off to the right flank. There is probably nothing he can do to save the Scutarii and Sagittarii once Aletheus and Saphrax arrive. The best he can hope for is that they die well!

 

The Gothic player would probably be well advised to deploy both his heavy infantry and heavy cavalry in cuneus. This will give him support in the charge and make him less vulnerable to manoeuvre penalties. He will need to balance this, however, with the risk of being outflanked on his left (to the east) if his infantry line is too short.